00001 // A 3D simulation of Rubik's Cube using OpenGL. 00002 // Copyright (C) 2002 Martin Geisler <gimpster@gimpster.com> 00003 // 00004 // This program is free software; you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation; either version 2 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, but 00010 // WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 // General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program; if not, write to the Free Software 00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 #ifndef RUBIKSCUBE_H 00019 #define RUBIKSCUBE_H 00020 00021 #ifdef HAVE_CONFIG_H 00022 #include <config.h> 00023 #endif 00024 00025 #include <GL/glut.h> 00026 #include "RoundedCube.h" 00027 00030 class RubiksCube { 00031 private: 00032 RoundedCube *cubes[3][3][3]; 00033 int rot_x[3], rot_y[3], rot_z[3]; 00034 int total_x, total_y, total_z; 00035 public: 00037 RubiksCube(); 00038 00040 ~RubiksCube(); 00041 00045 void render(); 00046 00048 void rotateX(unsigned int block, int degrees); 00050 void rotateY(unsigned int block, int degrees); 00052 void rotateZ(unsigned int block, int degrees); 00053 }; 00054 00055 #endif